You have to start somewhere

Well it’s finally happened. I got off of my ass and made a damn board game prototype, actually 4 game prototypes at different stages since September 2016. So I have been playing tabletop games of various flavors for the last 10 years. I have had inklings to make a project for quite some time. Each time I would find some excuse to not pursue it further.  

“Who is going to buy it?”

“I’m not an artist, shoot I’m even not a strong writer”… 

The list goes on, years would pass and no progress was made. For the last couple of years I have been assisting my friend Brian demo his game “Cutthroat Kingdoms”, due out later this year (2017) from AEG! I attended various local cons to help Brian promote his game. Kublacon ,Pacificon , Haticon and Unpub to name a few. I was surprised to find so many designers in the Bay Area, just assumed that it was more centered on the large cons like Gencon or Pax. After attending the protospiel event at Pacificon 2016, I made a vow that I was going just make a game.  

The next morning I simplified my concept to get to the minimum viable product. I made my cards in excel and formatted them in Nandeck later that week I got the game to the table the very first time. See bellow it’s not pretty but it does t have to be it just needs to be find

I’m going to be detailing my experience and my progress on this blog. There are so many things to learn about game design and I want to share the lessons I learned to give back to this community.  

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